Since he was 12 years old Chris dreamed of creating computer games. Decades later he finally co-founded Knalleridee and created his first game, tap a gap. In the meantime he studied computer science got a great job as software developer and got father of two little, cute girls. Besides programming he is fan of Borussia Dortmund. He tries some juggling and recently started practicing unresponsive yoyo tricks.
At Knalleridee he is responsible for coding, all technical stuff, game design, business development and marketing in other words all typical indie tasks. He loves to hear from you and to get in contact with everybody from games industry. From player to developer, press whatever.
Daniel, originally coming from the architecture industry, is responsible for art, game design and marketing at this firm full of nuts people. Further he brings joy for ears to our projects.
Feel free to contact him about anything. Especially a Mario Kart challenge is always welcome.